Glenn's Unique Emulation
Technology Brings NASA Closer to the Moon
By: Emily Groh
In
order to test space networking software, NASA's Glenn Research
Center has developed an emulation environment to save both time
and money. Otherwise, expensive software and hardware tests would
need to be conducted in space to anticipate and troubleshoot issues.
In September 2005, Glenn's Communications,
Computing, Electronics, and Imaging (CCEI) Project Office finished
its In-space Testbed Project. Through this one-year effort, Glenn
utilized its own in-house software to go beyond simulation and
emulate a space network using 14 computer systems and customized
emulation software for lunar mission planning.
According to In-space Principle Investigator,
Thong Luu, Glenn's unique emulation technology will play an
important role in future exploration missions to Moon and Mars.
Along with significant cost savings, the results of the In-space
Project will be used for “development, implementation,
and prototyping”
in future space networks, he said.
The In-space Testbed consists of
14 computers to represent 3 relay satellites, 1 Crew Exploration
Vehicle (CEV), and 1 Moon station. Also, the testbed utilizes
three different Deep Space Network (DSN) nodes or Earth stations
with large antennas that are located around the world for conducting
advanced space network research.
In-space is a continuation of the Space Communication Emulation
Facility (SCEF) Project, which began in 2003. SCEF utilized
space-based Internet software from the University of Kansas
to emulate a satellite network around Earth. With NASA's recent
focus on lunar missions, In-space extended the emulation concept
to the moon using Protocol Research Emulation Environment (PREE)
technology and Glenn's in-house emulation software.
Technology development evolves in several
steps: the concept, simulation, emulation, and implementation.
Emulation occurs at two levels: software-based and hybrid. Software-based
emulation, as used for In-space, operates at a lower level since
hardware is not involved. Hybrid emulation utilizes both flight
hardware devices (ex: satellite modems or on-board computers)
and software.
Emulation
is especially important in preparation for a lunar mission so
that the long delay (1.5 seconds, each way) that occurs when
communicating with the moon can be emulated and further improvements
in the infrastructure can be made. In-space utilizes the SCPS-TP
(Space Communication Protocol Standard – Transfer Protocol)
network protocol to support the long-distance lunar network.
With the continued success of Glenn's emulation technology development,
NASA is one step closer to reaching its lunar destination and
beyond.